Quests
161 of 161 rows
| q_an_dungeon_001 | Seal the Rift | A dimensional tear has split open above the Nexus. Void entities pour through in a constant stream. If the breach widens, the Convergence itself may be compromised. Enter the Veilfoam Rift and seal it from the inside. | main | — | 92 | ?? | Defeat the Nexus Lord to open Veilfoam Rift, then challenge its level-92 guardian through the objective link. | The rift is sealed. The sky above the Nexus is whole again — for the first time since the Fracture. | q_h2_mourn_001 | — | 3000 | 3500 | — | — |
| q_an_equip_001 | Void-Forged | Nexus crystal weapons phase between dimensions on impact — the only blades that wound void entities. Craft a nexus-tier weapon for your class. Null Meridian awaits. | side | — | 85 | ?? | — | The weapon shifts between dimensions as it moves. You've forged something that shouldn't exist — and that's exactly what you'll need. | — | q_an_mat_001 | 2500 | 3000 | 500 | — |
| q_an_fib_001 | Nexus Remainder | The Nexus leaves nothing even. Gather 22 Nexus Ore and forge 12 Nexus Ingots to stabilize the remainder. | main | — | 86 | * | — | The remainder resolves. The Nexus is satisfied, or close enough. | q_nexus_002 | — | 2600 | 4300 | 1700 | 350 |
| q_an_fib_002 | Convergence Proof | Only a final proof remains. Shatter the Prism Orchard Titan and forge 12 Nexus Ingots for the last ledger. | side | — | 92 | * | — | The proof holds. The Convergence cannot deny what you have become. | — | — | 6610 | 4355 | 1925 | — |
| q_an_mat_001 | Crystal Refined | Nexus crystals must be smelted at precisely controlled temperatures — too hot and they destabilize, too cold and they won't fuse. Smelt Nexus Bars and tan Nexushide Leather. Null Meridian demands the best materials you can produce. | side | — | 85 | ?? | — | Nexus bars pulse with contained dimensional energy. You've refined something that barely exists in a single reality. | — | q_an_res_001 | 2400 | 2250 | 1250 | — |
| q_an_res_001 | Nexus Materials | Gather Nexusglass Ore and Nexushide Pelts within Parallax Nexus. | side | — | 85 | ?? | — | Nexus ore hums at a frequency you feel more than hear. Handle it carefully. | — | — | 2250 | 2000 | — | 1250 |
| q_ash_001 | Ash in the Rows | The ember-root things stalking Cinderlow Fields drag heat from the soil. Defeat 10 Ashwicker Bruisers before the fields burn out. | main | — | 10 | ?? | — | Ten less criminals in this world. But their leader still breathes. | q_ash_002 | — | 100 | 50 | — | — |
| q_ash_002 | Wings in the Soot | Sootwing Skitters carry sparks between the burned rows. Cut down 5 before the fires spread. | main | — | 10 | ?? | — | Their network is fracturing. Now for the machines they left behind. | q_ash_003 | — | 90 | 45 | — | — |
| q_ash_003 | Bloodstone Will | To survive Cinderlow Fields, you need better weapons. Smelt 5 Bloodstone Ingots. | main | — | 11 | ?? | Bloodstone starts the first regional profession tier. Mine it in Cinderlow at Gathering 10, then smelt it at Crafting 10. | Iron. Finally something that will actually hurt them. | q_ash_bridge_001 | — | 75 | 40 | 50 | — |
| q_ash_004 | Cinderwheel Wake | Cinderwheel Constructs grind through the blackened rows. Destroy 5 before they raze the last farms. | main | — | 12 | ?? | — | The farms are safe. For now. | q_ash_005 | — | 110 | 55 | — | — |
| q_ash_005 | Silence the Oracles | Defeat 30 Glasshusk Oracles before their rites awaken the Ashglass Omen. | main | — | 13 | ?? | — | Thirty oracles silenced. Ashglass Omen stirs beneath the fields. | q_ash_006 | — | 150 | 75 | — | — |
| q_ash_006 | Head of the Snake | Ashglass Omen feeds the fires from the shadows of Cinderlow Fields. Find it and end its operation permanently. | main | — | 18 | ?? | — | Ashglass Omen is shattered. Cinderlow breathes easier. But the mountains call. | q_sw_fib_001 | — | 250 | 125 | — | — |
| q_ash_bridge_001 | Smoke and Bloodstone | Cinderlow is not done with you. Slay 8 Sootwing Skitters and bring back 8 Bloodstone Ore before the fields flare again. | main | — | 12 | * | — | Bloodstone and ash. The field is giving you everything it can before the fire takes it. | q_ash_004 | — | 700 | 350 | — | 200 |
| q_blight_001 | Plague Carriers | Rotbloom Pilgrims spread the necromantic corruption across the Mire of the Last Bloom. Kill 12 before it spreads further. | main | — | 55 | ?? | — | The plague retreats slightly. But the Morrowroot Spinners are organizing. | q_blight_002 | — | 900 | 450 | — | — |
| q_blight_002 | Morrowroot Spinners | Morrowroot Spinners build underground warrens that spread the corruption beneath the soil itself. Kill 10. | main | — | 57 | ??? | — | Their warrens collapse. The soil breathes again. | q_blight_bridge_001 | — | 950 | 475 | — | — |
| q_blight_003 | The Abomination | A hulking Gravewax Hulk guards the heart of the Mire of the Last Bloom. It must fall before you can reach Mirecrown Hex. | main | — | 59 | ?? | — | Three abominations destroyed. The path to Blackwood is open. | q_blight_004 | — | 1050 | 525 | — | — |
| q_blight_004 | Mirecrown Hex | Mirecrown Hex commands the undead armies of the Mire of the Last Bloom. It must be put to rest. | main | — | 62 | ?? | — | Mirecrown Hex falls. Its core whispers: 'Null Meridian... it is closer than you know.' | q_br_fib_001 | — | 1500 | 750 | — | — |
| q_blight_bridge_001 | Mire Tithe | The Last Bloom survives only if the mire is thinned. Kill 10 Crypt Fiends and collect 22 Mirewillow Logs. | main | — | 58 | * | — | The mire recoils. Even rot can be pushed back if you hit it hard enough. | q_blight_003 | — | 5600 | 2800 | — | — |
| q_br_dungeon_001 | The Depths Stir | Ancient records mention a sealed vault beneath the Mire of the Last Bloom — a place quarantined long before the current plague. Something has broken the seals. Descend into the Drowned Meridian and find out what. | side | — | 68 | ?? | Drowned Meridian is a later dungeon unlocked at combat level 68. Your accepted progress is preserved while you prepare. | The seals are restored. Whatever ancient corruption slept down there has been put back to rest — for now. | — | q_br_equip_001 | 1100 | 1250 | — | — |
| q_br_equip_001 | Plagueproof | The Blight seeps through every gap. Your offhand is as exposed as anything else. Craft the adamantite-tier offhand made for your class — the tier that holds against the plague. | side | — | 55 | ?? | — | The plague spores stop at adamantite. Your guard holds. | — | q_br_mat_001 | 900 | 1000 | 350 | — |
| q_br_fib_001 | Rot Count | The Last Bloom needs a cleaner perimeter. Kill 14 Plague Ghouls and recover 20 Mirehide Pelts. | main | — | 62 | * | — | The bloom still stands. That is victory enough in the mire. | q_shatter_001 | — | 2000 | 3300 | — | 900 |
| q_br_mat_001 | Against the Blight | Adamantite is the only metal the plague cannot corrode. Smelt Deepgem Ingots, process Mirewillow Planks, and tan Mirehide Leather — materials built for an environment that wants them destroyed. | side | — | 55 | ?? | — | Adamantite doesn't corrode. Plagued wood doesn't rot further. Strange comfort in the Mire of the Last Bloom. | — | q_br_res_001 | 900 | 850 | 550 | — |
| q_br_res_001 | Plague Harvest | Gather Deepgem Ore, Mirewillow Logs, and Mirehide Pelts in the Mire of the Last Bloom. | side | — | 55 | ?? | — | Adamantite, plagued wood, blight-cured hide. The Reach gives up its materials reluctantly. | — | — | 850 | 750 | — | 550 |
| q_cf_dungeon_001 | The Dwarven Forge | The Gloamiron dwarves have seized the old smithing forge deep in the Wastes and retooled it to produce weapons for the Magma Lord's army. Cut off their production. Clear the Crucible of Cinders. | side | — | 50 | ?? | — | The forge is cold now. The Gloamiron dwarves won't be arming anyone for a while. | — | q_cf_equip_001 | 800 | 900 | — | — |
| q_cf_equip_001 | Gloamiron Discipline | The Magma Lord's fire destroys standard steel. Only dark iron can survive what's ahead. Craft a dark iron chest piece — the tier your body needs for the Wastes. | side | — | 50 | ?? | — | Dark iron, forged in the same fires it's meant to resist. The Wastes will test it soon enough. | — | q_cf_mat_001 | 650 | 750 | 300 | — |
| q_cf_fib_001 | Furnace Balance | The Glassfire Basin runs on pressure. Gather 18 Gloamiron Ore and forge 10 Gloamiron Ingots before the seams cool. | main | — | 50 | * | — | The furnace balance holds. The basin gives you a little more time. | q_blight_001 | — | 1800 | 3000 | 1100 | 800 |
| q_cf_mat_001 | From the Volcano | Dark iron is only useful once smelted — and it requires intense heat that would melt lesser metals. Use the Cinderfall forge heat to your advantage. Smelt Dark Bloodstone Ingots, plane Cinderbark Planks, and tan Cinderhide Leather. | side | — | 50 | ?? | — | Dark iron bars glow faintly orange even after cooling. The volcano left its mark. | — | q_cf_res_001 | 650 | 600 | 450 | — |
| q_cf_res_001 | Wastes Bounty | Gather Gloamiron Ore, Cinderbark Logs, and Cinderhide Pelts in Glassfire Basin. | side | — | 45 | ?? | Glassfire materials are available at Gathering 45. Use the objective links to open their exact source nodes. | Dark iron, scorched wood, heat-cured hide. Everything here was forged by the volcano long before you arrived. | — | — | 600 | 550 | — | 450 |
| q_cinder_001 | Fire and Fury | Emberglass Drifters roam the Glassfire Basin freely, burning everything in their path. Kill 10. | main | — | 45 | ?? | — | The flames dim. But the dark iron dwarves that called them are still here. | q_cinder_002 | — | 600 | 300 | — | — |
| q_cinder_002 | Gloamiron Conspiracy | Coalroot Artificers mine the volcanic rock to fuel their war machines. Kill 10 and disrupt their operations. | main | — | 46 | ?? | — | Their forges cool. Their plans crumble. But Cindermaw Crucible still commands them. | q_cinder_bridge_001 | — | 575 | 288 | — | — |
| q_cinder_003 | Lava Born | Furnace Ticks erupt from the ground constantly, destroying any structure built in the wastes. Kill 8. | main | — | 48 | ?? | — | The eruptions slow. The ground steadies. Briefly. | q_cinder_004 | — | 625 | 313 | — | — |
| q_cinder_004 | The Magma Lord | Cindermaw Crucible rules the Glassfire Basin from atop a volcanic throne. Dethrone it permanently. | main | — | 50 | ?? | — | Ignis explodes in a shower of cooling magma. The wastes grow dark and silent. Ahead: the Mire of the Last Bloom. | q_cf_fib_001 | — | 1000 | 500 | — | — |
| q_cinder_bridge_001 | Black Glass Ledger | The forge armies need fuel and metal. Cut down 10 Gloamiron Dwarves and claim 20 Gloamiron Ore. | main | — | 47 | * | — | Their furnace output drops. The basin cools by a single breath. | q_cinder_003 | — | 4200 | 2100 | — | — |
| q_craft_mile_001 | Journeyman's Path | Complete 50 crafting actions of any kind. | side | — | 15 | ?? | — | Fifty crafts. The anvil remembers you now. | — | — | 400 | 500 | 250 | — |
| q_craft_mile_002 | Master of the Forge | Two hundred crafts. The bellows never rest, the hammer never stops, and the metal learns to fear your hands. Craft 200 items of any kind. | side | — | 50 | ?? | — | Two hundred. The forge has become an extension of your will. | — | q_craft_mile_001 | 2000 | 2500 | 1000 | — |
| q_dragon_001 | Hatchlings | Ashshell Nippers may be young, but they breathe fire and travel in packs. Kill 10 to prove yourself worthy of this place. | main | — | 72 | ?? | — | The hatchlings scatter. The elder drakes take notice of you. | q_dragon_002 | — | 1750 | 875 | — | — |
| q_dragon_002 | Cindercoil Burrowers | Cindercoil Burrowers burrow through the volcanic rock, erupting beneath unsuspecting adventurers. Kill 8. | main | — | 74 | ?? | — | The wyrms retreat underground. The ridge shudders. | q_dragon_bridge_001 | — | 1850 | 925 | — | — |
| q_dragon_003 | Scaleglass Marauders | Half-dragon, half-humanoid — the Dragonkin serve the ancient dragon. Kill 10 to weaken its army. | main | — | 76 | ?? | — | The dragon's army thins. It will emerge from its lair now. | q_dragon_004 | — | 1950 | 975 | — | — |
| q_dragon_004 | The Elder Drake | Emberjaw Monarch guards the entrance to the Wyrmheart Caldera. Slay it and the path to the ancient dragon opens. | main | — | 79 | ?? | — | Emberjaw Monarch falls in flames. Beyond the ridge, the sky tears open. Parallax Nexus awaits. | q_ds_fib_001 | — | 2750 | 1375 | — | — |
| q_dragon_bridge_001 | Scale Debt | The ridge demands proof before the elder answers. Kill 10 Cindercoil Burrowers and collect 22 Dragonhide. | main | — | 75 | * | — | The ridge has your scent now. The elder will not ignore you much longer. | q_dragon_003 | — | 9000 | 4500 | — | — |
| q_ds_dungeon_001 | Lair of the Elder | The Elder Drake retreated to its ancestral lair after the ridge battle. Reports say it guards something ancient — a relic from before Unnamed's fracture. Whatever it is, it cannot fall into the wrong hands. Descend into the Wyrmheart Caldera. | side | — | 82 | ?? | — | The relic is secured. Wyrmheart Caldera falls silent. You carry something old out of that darkness. | — | q_ds_equip_001 | 2000 | 2250 | — | — |
| q_ds_equip_001 | The Drake's Steel | Wyrmscale alloy is harder than starsteel and forged in the same fires as the dragonkin you fight. Craft a wyrmforged-tier weapon for your class — it's the only thing that will match what's ahead. | side | — | 75 | ?? | — | A weapon forged from dragon-metal. The elder drakes will recognize the craftsmanship. | — | q_ds_mat_001 | 1750 | 2000 | 450 | — |
| q_ds_fib_001 | Ridge Equation | Emberjaw Ridge counts worth in scales. Gather 20 Wyrmscale Ore and forge 12 Wyrmscale Ingots. | main | — | 79 | * | — | The ridge burns hotter, but your hands are steadier. | q_nexus_001 | — | 2400 | 3900 | 1500 | 1000 |
| q_ds_mat_001 | Wyrmforged | Wyrmscale alloy requires temperatures that only exist near active volcanic vents. Smelt Wyrmscale Ingots and tan Wyrmhide Leather — then you'll understand why these materials are worth risking the ridge. | side | — | 72 | ?? | — | Wyrmscale bars don't cool like ordinary metal. They remember the volcano. | — | q_ds_res_001 | 1600 | 1500 | 900 | — |
| q_ds_res_001 | From the Ridge | Gather Wyrmscale Ore and Wyrmhide Pelts along the Dragon's Spine. | side | — | 72 | ?? | — | Wyrmscale ore and dragon hide. The ridge doesn't give these up easily. | — | — | 1500 | 1400 | — | 900 |
| q_ench_001 | The Ancient Art | A battered codex recovered from the ruins describes gem setting - the art of binding elemental forces into metal. The Academy artificer has agreed to teach you. Socket your first gem into equipped gear or an item in your Inventory via the Gems tab. | side | — | 20 | ? | Accept this quest to receive a compatible Chipped Gem. If none of your equipped gear has an open socket, you also receive a low-power Rare class weapon for the lesson. | You can feel the gem hum through the metal. That's not just craftsmanship — that's power. | — | q_ash_006 | 350 | 400 | — | — |
| q_ench_002 | Gembound | Setting one gem is a start. Successfully set or replace 5 compatible gems. Replacing a gem counts, so you can learn without waiting for five separate Rare drops. | side | — | 40 | ? | — | Five successful settings. The artificer nods approvingly — and that is rare. | — | q_ench_001 | 1000 | 1250 | — | — |
| q_final_001 | Herald of the End | Mirror Saint Eno opens the fracture between worlds. Silence the reflection before it multiplies. | main | — | 92 | ?? | Null Meridian opens at combat level 92. Enter it from Dungeons and defeat Mirror Saint Eno in the first chamber. | Mirror Saint Eno falls silent. Null Meridian answers with pressure and violet fire. | q_final_002 | — | 5000 | 2500 | — | — |
| q_final_002 | The Planar Titan | The Planar Titan is a being of infinite size and will, compressed into mortal form. It guards the Convergence itself. Destroy it. | main | — | 92 | ??? | Continue through Null Meridian and defeat the Axis-Broken Titan. The objective link returns you to the dungeon entrance. | The Titan crumbles. One being remains: the Nameless Apex, source of the Fracture. | q_final_003 | — | 7500 | 3750 | — | — |
| q_final_003 | The Nameless Apex | The being behind the Fracture waits at Null Meridian. End its hold on Vespera. | main | — | 92 | ?? | At combat level 92, return to Null Meridian and finish the run by defeating the Nameless Apex. | The Nameless Apex dissolves into golden motes. The channels steady, but Vespera remains scarred. You have completed the Nexus Trial. | q_an_dungeon_001 | — | 25000 | 12500 | — | — |
| q_final_bridge_001 | Before the Titan | The Convergence still spits lesser heralds into your path. Silence one more Herald and forge 8 Nexus Ingots for the push ahead. | side | — | 92 | * | — | The path narrows. Only the Titan stands between you and the final god. | — | — | 16000 | 8000 | — | — |
| q_final_bridge_002 | Godsteel Offering | The last gate will not open for courage alone. Break the Planar Titan again and forge 12 Nexus Ingots as the offering. | side | — | 92 | * | — | The gate takes the offering. The Nameless Apex has nowhere left to hide. | — | — | 17000 | 9000 | — | — |
| q_gloom_001 | Bells in the Dark | Katatonia is cursed. Pale Bell Ringers drift from the old graves each night. Defeat 10 to thin their numbers. | main | — | 25 | ?? | — | They crumble to dust. But more will rise with the next moon. | q_gloom_002 | — | 300 | 150 | — | — |
| q_gloom_002 | Sleepmoss Hunger | Sleepmoss Gnawers infest the forest's depths, spreading dream-rot wherever they roam. Eliminate 8. | main | — | 26 | ?? | — | The corruption retreats slightly. But its source remains untouched. | q_gloom_bridge_001 | — | 290 | 145 | — | — |
| q_gloom_003 | Velvet Shadows | Velvet Maws slip through the twisted trees, silent and deadly. Kill 6 before they hunt you. | main | — | 28 | ?? | — | The forest is quieter now. The stitched abomination that rules here is what remains. | q_gloom_004 | — | 310 | 155 | — | — |
| q_gloom_004 | Bellbone Goliath | Bellbone Goliath tolls at the heart of Katatonia. It must be destroyed. | main | — | 34 | ?? | — | Bellbone Goliath collapses with a sound like a thousand broken bells. Katatonia grows quiet. Next: the jungle. | q_gv_fib_001 | — | 500 | 250 | — | — |
| q_gloom_bridge_001 | Gravebell Arithmetic | Katatonia keeps raising what you put down. Break 12 Pale Bell Ringers and 8 Sleepmoss Gnawers before the next toll. | main | — | 27 | * | — | The bells fade for a moment. The forest hates the silence. | q_gloom_003 | — | 1800 | 900 | — | — |
| q_gv_dungeon_001 | Secrets of the Catacombs | The burial catacombs beneath Katatonia predate the forest itself. Something has desecrated the old tombs — the dead walk and they are organized. Descend into the Oathcrypt Sepulcher and stop whatever is commanding them. | side | — | 34 | ?? | — | The catacombs are silent again. Whatever necromantic will animated those bones has been severed. | — | q_gv_equip_001 | 400 | 450 | — | — |
| q_gv_equip_001 | Against the Darkness | The wraiths and undead of Katatonia target exposed flesh. Craft a gold-tier helm from your gathered materials — the forest demands it. | side | — | 32 | ?? | — | The dead can crack iron. Gold-reinforced starsteel is a different story. | — | q_gv_mat_001 | 300 | 350 | 175 | — |
| q_gv_fib_001 | Bellroot Recovery | Katatonia's roots have swallowed old caches. Defeat 10 Pale Bell Ringers and gather 14 Auric Ore from beneath the graves. | main | — | 34 | * | — | The roots give up their shine reluctantly, but they give it up. | q_tangle_001 | — | 1400 | 2200 | — | 700 |
| q_gv_mat_001 | Katatonia Refined | The undead don't care how good your raw materials are. Process them — smelt Auric Ingots, cut Dark Glimmerroot Planks, and tan the Nightveil Leather you've gathered. | side | — | 30 | ?? | — | Gold bars catch the faint light filtering through the canopy. A strange beauty in a dark place. | — | q_gv_res_001 | 375 | 350 | 275 | — |
| q_gv_res_001 | What the Forest Hides | Gather Auric Ore, Duskroot Logs, and Nightveil Pelts in Katatonia. | side | — | 25 | ?? | — | Gold, dark oak, shadow hide — all gathered before the forest could claim you along with them. | — | — | 350 | 300 | — | 275 |
| q_h2_bell_001 | Bellgrave Thicket | Enter the blue-black woods where bells grow from bark. | main | 2 | 107 | II | — | — | q_h2_bell_002 | — | 475200 | 54000 | — | — |
| q_h2_bell_002 | Ringers in the Bark | Slay bellroot ringers and thicket mourners beneath the tolling boughs. | main | 2 | 107 | II | — | — | q_h2_bell_003 | — | 475200 | 54000 | — | — |
| q_h2_bell_003 | Bellgrave Remnants | Collect Bellgrave Remnants for Heroic crafting. | main | 2 | 107 | II | — | — | q_h2_bell_004 | — | 475200 | 54000 | — | — |
| q_h2_bell_004 | The Bell Toller | Hunt grave-stag prowlers and defeat the Bellgrave Toller. | main | 2 | 107 | II | — | — | q_h2_bell_005 | — | 475200 | 54000 | — | — |
| q_h2_bell_005 | A Quiet Writ | Seal Bellgrave proof into a Heroic Writ. | main | 2 | 107 | II | — | — | q_h2_hollow_001 | — | 475200 | 54000 | 75500 | — |
| q_h2_cinder_001 | Cinder Reliquary | Enter the ash reliquary, where cinders are catalogued like scripture. | main | 2 | 104 | II | — | — | q_h2_cinder_002 | — | 352440 | 40050 | — | — |
| q_h2_cinder_002 | Ash Catalogues | Destroy reliquary scribes and ember confessors before their rites spread. | main | 2 | 104 | II | — | — | q_h2_cinder_003 | — | 352440 | 40050 | — | — |
| q_h2_cinder_003 | Reliquary Fragments | Collect Cinder Reliquary Remnants for Heroic crafting. | main | 2 | 104 | II | — | — | q_h2_cinder_004 | — | 352440 | 40050 | — | — |
| q_h2_cinder_004 | The Saint of Cinders | Break the kiln guard and defeat the Saint of Cinders. | main | 2 | 104 | II | — | — | q_h2_cinder_005 | — | 352440 | 40050 | — | — |
| q_h2_cinder_005 | Writ in Ash | Seal Cinder proof into a Heroic Writ. | main | 2 | 104 | II | — | — | q_h2_bell_001 | — | 352440 | 40050 | 56000 | — |
| q_h2_crown_001 | Crownless Citadel | Enter Crownless Citadel, where an empty throne commands the dead. | main | 2 | 118 | II | — | — | q_h2_crown_002 | — | 1405800 | 159750 | — | — |
| q_h2_crown_002 | No Throne Remains | Defeat crownless praetors and oathbreak heralds guarding the throne. | main | 2 | 118 | II | — | — | q_h2_crown_003 | — | 1405800 | 159750 | — | — |
| q_h2_crown_003 | Crownless Stores | Collect Crownless Remnants for the highest Heroic recipes. | main | 2 | 118 | II | — | — | q_h2_crown_004 | — | 1405800 | 159750 | — | — |
| q_h2_crown_004 | The Crownless Regent | Break the thronebound reliquaries and defeat the Regent. Vesper Gate waits beyond. | main | 2 | 118 | II | — | — | q_h2_crown_005 | — | 1405800 | 159750 | — | — |
| q_h2_crown_005 | Regent's Writ | Seal Crownless proof into a Heroic Writ and open Vesper Gate. | main | 2 | 118 | II | — | — | q_h2_vesper_001 | — | 1405800 | 159750 | 217500 | — |
| q_h2_hollow_001 | Hollowstar Rise | Climb Hollowstar Rise beneath the broken stars. | main | 2 | 110 | II | — | — | q_h2_hollow_002 | — | 633600 | 72000 | — | — |
| q_h2_hollow_002 | Cold Star Patrols | Defeat hollowstar lancers and night-glass acolytes on the frozen ascent. | main | 2 | 110 | II | — | — | q_h2_hollow_003 | — | 633600 | 72000 | — | — |
| q_h2_hollow_003 | Starless Ore | Collect Hollowstar Remnants for advanced Heroic recipes. | main | 2 | 110 | II | — | — | q_h2_hollow_004 | — | 633600 | 72000 | — | — |
| q_h2_hollow_004 | The Hollowstar Adjudicator | Silence the white-sun revenants and defeat the Adjudicator. | main | 2 | 110 | II | — | — | q_h2_hollow_005 | — | 633600 | 72000 | — | — |
| q_h2_hollow_005 | The Fifth Writ | Seal Hollowstar proof into a Heroic Writ. | main | 2 | 110 | II | — | — | q_h2_meridian_001 | — | 633600 | 72000 | 100000 | — |
| q_h2_meridian_001 | Black Meridian Shore | Reach Black Meridian, where the tide runs like ink. | main | 2 | 114 | II | — | — | q_h2_meridian_002 | — | 950400 | 108000 | — | — |
| q_h2_meridian_002 | Ink-Tide Host | Fight meridian corsairs and abyssless knights along the drowned shore. | main | 2 | 114 | II | — | — | q_h2_meridian_003 | — | 950400 | 108000 | — | — |
| q_h2_meridian_003 | Black Shore Salvage | Collect Black Meridian Remnants for advanced Heroic crafting. | main | 2 | 114 | II | — | — | q_h2_meridian_004 | — | 950400 | 108000 | — | — |
| q_h2_meridian_004 | Sovereign of the Shore | Slay the tide-buried saints and defeat the Meridian Sovereign. | main | 2 | 114 | II | — | — | q_h2_meridian_005 | — | 950400 | 108000 | — | — |
| q_h2_meridian_005 | Writ of the Black Shore | Seal Meridian proof into a Heroic Writ. | main | 2 | 114 | II | — | — | q_h2_crown_001 | — | 950400 | 108000 | 151000 | — |
| q_h2_mourn_001 | Act II: The Mournfield Road | Veilfoam Ophanim has fallen, but Mournfield's dead road still calls. Enter the Causeway. | main | 2 | 92 | II | — | Mournfield opens under a yellow sky. The dead road leads deeper into Heroic territory. | q_h2_mourn_002 | — | 194040 | 22050 | — | — |
| q_h2_mourn_002 | Lanterns in the Dust | Slay the lantern-bearers and roadbound penitents guarding the Causeway. | main | 2 | 92 | II | — | — | q_h2_mourn_003 | — | 194040 | 22050 | — | — |
| q_h2_mourn_003 | Road Metal | Gather Mournfield Remnants from the Causeway for Heroic crafting. | main | 2 | 92 | II | — | — | q_h2_mourn_004 | — | 194040 | 22050 | — | — |
| q_h2_mourn_004 | The Warden of First Ash | Clear the gray carvers, scatter the saltwake hounds, then break the warden guarding the road. | main | 2 | 92 | II | — | — | q_h2_mourn_005 | — | 194040 | 22050 | — | — |
| q_h2_mourn_005 | Seal the First Writ | Claim a Heroic Writ from the Mournfield victory, or craft one from the Mournfield seal. | main | 2 | 92 | II | — | — | q_h2_vow_001 | — | 194040 | 22050 | 31500 | — |
| q_h2_vesper_001 | Vesper Gate | Enter Vesper Gate, the last stronghold on the Heroic road. | main | 2 | 122 | II | — | — | q_h2_vesper_002 | — | 2098800 | 238500 | — | — |
| q_h2_vesper_002 | The Gate Host | Defeat vesper sergeants and last-light mages guarding the final court. | main | 2 | 122 | II | — | — | q_h2_vesper_003 | — | 2098800 | 238500 | — | — |
| q_h2_vesper_003 | Vesper Salvage | Collect Vesper Remnants for the final Heroic recipes. | main | 2 | 122 | II | — | — | q_h2_vesper_004 | — | 2098800 | 238500 | — | — |
| q_h2_vesper_004 | The Gate-King | Slay the duskshield judges and defeat the Vesper Gate-King. | main | 2 | 122 | II | — | — | q_h2_vesper_005 | — | 2098800 | 238500 | — | — |
| q_h2_vesper_005 | Heroic Campaign Complete | Seal the final Heroic Writ and close the Vesper Gate campaign. | main | 2 | 122 | II | — | The Heroic road is sealed. The Tower still waits beyond the campaign. | — | — | 2098800 | 238500 | 331500 | — |
| q_h2_vow_001 | Vowglass Fen | The dead road sinks into glass reeds. Enter Vowglass Fen. | main | 2 | 101 | II | — | — | q_h2_vow_002 | — | 261360 | 29700 | — | — |
| q_h2_vow_002 | Oaths Under Water | Slay the vowglass drowned and reed knights guarding the flooded path. | main | 2 | 101 | II | — | — | q_h2_vow_003 | — | 261360 | 29700 | — | — |
| q_h2_vow_003 | Broken Vows | Collect Vowglass Remnants for the next Heroic recipes. | main | 2 | 101 | II | — | — | q_h2_vow_004 | — | 261360 | 29700 | — | — |
| q_h2_vow_004 | Serath in the Reeds | Hunt the mirror eels and defeat Vow-Mother Serath. The fen must open the next gate. | main | 2 | 101 | II | — | — | q_h2_vow_005 | — | 261360 | 29700 | — | — |
| q_h2_vow_005 | The Second Writ | Seal Vowglass proof into a Heroic Writ. | main | 2 | 101 | II | — | — | q_h2_cinder_001 | — | 261360 | 29700 | 42000 | — |
| q_ir_equip_001 | Mountain Plate | The Blackrock orcs hit hard and fast. Whatever you wore before this range won't hold against their blades. Craft a starsteel-tier chest piece — the peaks demand it. | side | — | 25 | ?? | — | Mithril holds where iron bends. The peaks won't seem quite so hostile now. | — | q_ir_mat_001 | 250 | 300 | 150 | — |
| q_ir_fib_001 | Stone Ledger | Embercrag's scouts need both safety and supply. Break 10 Cragjaw Breakers and smelt 12 Starsteel Ingots. | main | — | 25 | * | — | Stone and steel. The ridge respects both. | q_gloom_001 | — | 1200 | 1800 | 800 | — |
| q_ir_mat_001 | The Ridge Forge | The dwarven smiths of Embercrag say starsteel is the first true metal — everything before it is practice. Smelt Starsteel Ingots, plane Amberleaf Planks, and cure Nightveil Leather. | side | — | 25 | ?? | — | Mithril bars gleam differently from iron. The dwarves would approve. | — | q_ir_res_001 | 300 | 275 | 225 | — |
| q_ir_res_001 | Embercrag Bounty | Gather Starsteel Ore, Amberleaf Timber, and Nightveil Pelts in Embercrag Range. | side | — | 20 | ?? | — | Mithril, maple, shadow hide. The mountains gave up their secrets to you. | — | — | 250 | 225 | — | 225 |
| q_iron_001 | Basalt Burrowers | Basalt Burrowers are cracking the old trade road from below. Kill 6 to secure the passes. | main | — | 20 | ?? | — | The roads are safer. But the stone brutes still hold the passes. | q_iron_002 | — | 190 | 95 | — | — |
| q_iron_002 | Cragjaw Breakers | The Embercrag Range is held by stone-born brutes. Break 10 Cragjaw Breakers to weaken their grip on the mountain passes. | main | — | 21 | ?? | — | The crag-born retreat, but not for long. They will regroup. | q_iron_003 | — | 200 | 100 | — | — |
| q_iron_003 | Starsteel Veins | The Embercrag Range has rich starsteel deposits. Mine 10 Starsteel Ore to forge the weapons you'll need for what lies ahead. | main | — | 22 | ?? | Starsteel is available at Gathering 20 in Embercrag Range. Use the objective link to open the exact mining node. | Mithril. Rare and precious. Use it wisely. | q_iron_bridge_001 | — | 150 | 75 | — | 100 |
| q_iron_004 | Scree-Spine Trail | Scree-Spine Skulkers coil around the warm stone and ambush anything that passes. Eliminate 8 of them. | main | — | 23 | ?? | — | The mountain's creatures can breathe again. For now. | q_iron_005 | — | 210 | 105 | — | — |
| q_iron_005 | The Embercrag Champion | Obsidian Hornback holds the high passes. Break it and the Embercrag Range will finally know peace. | main | — | 25 | ?? | — | The champion falls. The passes quiet. Ahead lies Katatonia... and something far worse. | q_ir_fib_001 | — | 375 | 188 | — | — |
| q_iron_bridge_001 | Ridge Tally | The road needs more than ore. Cull 10 Basalt Burrowers and gather 16 Amberleaf Logs for the pass repairs. | main | — | 22 | * | — | The pass holds. For now, the mountain lets caravans through again. | q_iron_004 | — | 1200 | 600 | — | 300 |
| q_nexus_001 | Guardians of the Nexus | The Nullbark Behemoths were created to protect the source of all Unnamed. They no longer distinguish friend from foe. Kill 12. | main | — | 85 | ?? | — | The guardians fall. The Nexus recognizes your Unnamed signature. It lets you deeper. | q_nexus_bridge_001 | — | 2500 | 1250 | — | — |
| q_nexus_002 | Folded Star Moths | Folded Star Moths are creatures born from the corruption eating the Nexus from the inside. Kill 10. | main | — | 87 | ??? | — | The void recedes from this part of the Nexus. The corruption's source lies at the Convergence. | q_nexus_003 | — | 2750 | 1375 | — | — |
| q_nexus_003 | Fracture Tiles | Fracture Tiles are broken fragments of the world — each one screaming with the pain of the Fracture. Destroy 10 to end their suffering. | main | — | 89 | ?? | — | The shards dissolve. You feel the world healing, slightly. There's still the Parallax Ocularch. | q_nexus_bridge_002 | — | 3000 | 1500 | — | — |
| q_nexus_004 | The Prism Orchard Titan | The Prism Orchard Titan is the Nexus's ultimate defender — a being of pure crystallized Unnamed energy. Shatter it. | main | — | 92 | ? | — | The Colossus shatters. The path to the Convergence opens. This is it. Everything you've done has led here. | q_final_001 | — | 4000 | 2000 | — | — |
| q_nexus_bridge_001 | Nullbark Sum | The Nexus tests patterns, not courage. Destroy 14 Nullbark Behemoths and recover 24 Nexus Ore. | main | — | 86 | * | — | The Nexus accepts the count. A path folds open where none existed. | q_an_fib_001 | — | 11000 | 5500 | — | — |
| q_nexus_bridge_002 | Fracture Balance | The void and the world pull against each other. Kill 12 Folded Star Moths and 12 Fracture Tiles. | main | — | 90 | * | — | For a moment, the tear stops widening. That is enough. | q_nexus_004 | — | 13500 | 6750 | — | — |
| q_shatter_001 | Skysunder Lanterns | Skysunder Aeries float on raw Unnamed energy. The lantern-things here carry sparks of shattered souls. Kill 10. | main | — | 62 | ?? | — | The wraiths dissolve back into the Unnamed. You feel the energy pulsing stronger in your veins. | q_shatter_002 | — | 1250 | 625 | — | — |
| q_shatter_002 | Thunderpetal Gliders | Thunderpetal Gliders ride the electrical currents between islands, attacking anything that moves. Kill 8. | main | — | 62 | ? | — | The storms calm. The islands drift in silence. | q_shatter_bridge_001 | — | 1300 | 650 | — | — |
| q_shatter_003 | Prismroot Bulwarks | Prismroot Bulwarks guard the Unnamed channels on the islands. Destroy 8 to access the deeper channels. | main | — | 64 | ?? | — | The Unnamed channels open. Raw Unnamed flows through you. You are changing. | q_shatter_004 | — | 1350 | 675 | — | — |
| q_shatter_004 | The Isle Warden | Tempest Oculith is an ancient construct tasked with protecting the Unnamed nexus points of the Skysunder Aeries. Destroy it. | main | — | 67 | ?? | — | Tempest Oculith crumbles. Its core reveals a map... to Emberjaw Ridge. | q_si_fib_001 | — | 2000 | 1000 | — | — |
| q_shatter_bridge_001 | Storm Equation | Skysunder's currents are breaking unevenly. Slay 12 Thunderpetal Gliders and 10 Fracture Oculiths. | main | — | 63 | * | — | The floating stones settle into a pattern you can almost understand. | q_shatter_003 | — | 7200 | 3600 | — | — |
| q_si_equip_001 | Forged in the Sky | Cloudglass channels the Isles' raw Unnamed currents. A weapon forged from it disrupts wraith forms. Craft the cloudglass-tier main-hand weapon made for your class. | side | — | 60 | ?? | — | The weapon hums with Unnamed resonance. The wraiths will feel it. | — | q_si_mat_001 | 1250 | 1400 | 400 | — |
| q_si_fib_001 | Skyglass Pattern | Skysunder's smiths work by storm count. Gather 18 Cloudglass Ore and smelt 12 Cloudglass Ingots. | main | — | 67 | * | — | The metal hums in a language that sounds almost like thunder. | q_dragon_001 | — | 2200 | 3600 | 1300 | — |
| q_si_mat_001 | Charged Materials | Cloudglass bars hum with residual Unnamed energy. Stormglass Planks carry the static charge of the trees they came from. Smelt Cloudglass Ingots, saw Stormglass Planks, and tan Stormhide Leather. | side | — | 60 | ?? | — | Cloudglass bars crackle faintly in your hand. The Unnamed is in the metal now. | — | q_si_res_001 | 1150 | 1100 | 700 | — |
| q_si_res_001 | Isles' Harvest | Gather Cloudglass Ore, Stormglass Logs, and Stormhide Pelts in Skysunder Aeries. | side | — | 60 | ?? | — | Cloudglass, stormwood, storm hide — all gathered from floating islands. The Isles reward the fearless. | — | — | 1100 | 1000 | — | 700 |
| q_side_craft_001 | The Blacksmith's Apprentice | Put Cinderlow's refined materials to use. Obtain a level 10 headpiece for your class. | side | — | 11 | ?? | At Crafting Level 10, forge the headpiece made for your class. Forge and Bind supplies the shared materials, including the Wool Cloth needed by Arcanists. | A proper headpiece, shaped for your path. You're ready for the road. | — | q_sw_mat_001 | 100 | 50 | 150 | — |
| q_side_craft_002 | Master of the Forge | A true smith can work any metal. Craft 5 Starsteel Ingots. | side | — | 25 | ?? | — | Starsteel flows like water in your hands. Impressive. | — | q_side_craft_001 | 200 | 100 | 250 | — |
| q_side_dungeon_001 | Into the Depths | A network of abandoned mines smolders beneath Cinderlow Fields. Clear Blackvein Warrens to prove your strength. | side | — | 18 | ?? | — | Blackvein Warrens have been cleansed. Few emerge from those tunnels alive — you are among them now. | — | q_sw_equip_001 | 300 | 150 | — | — |
| q_side_gather_001 | The Lumberjack | Resources are the foundation of power. Gather 50 Glimmerroot Bough. | side | — | — | ?? | — | Fifty logs. Your arms are stronger for it. | — | q_tuto_011 | 75 | 38 | — | 100 |
| q_side_gather_002 | The Deep Miner | The earth holds its secrets tight. Mine 30 Bloodstone Ore. | side | — | 15 | ?? | — | Thirty pieces of bloodstone ore. The mountain respects you. | — | q_side_gather_001 | 150 | 75 | — | 200 |
| q_side_kill_001 | Hundred Kills | Defeat 100 enemies after accepting this quest. | side | — | — | ?? | — | One hundred fallen. The road ahead is long. | — | q_tuto_011 | 250 | 125 | — | — |
| q_sw_equip_001 | Warrens Provisions | Gather 12 Raw Brookgleam Trout from Brookgleam Stream in Cinderlow Fields. | side | — | 11 | ?? | — | The trout are ready for cooking. | — | q_sw_mat_001 | 300 | 350 | — | 300 |
| q_sw_fib_001 | Ashfield Sum | Travel to Embercrag and gather 12 Bloodstone Ore. | main | — | 18 | * | — | The quartermaster marks the sum twice. Cinderlow can rebuild with this. | q_iron_001 | — | 800 | 1200 | — | 600 |
| q_sw_mat_001 | Forge and Bind | Raw ore and unsawn wood are useless in a fight. Process your haul — smelt Bloodstone Ingots, saw Needlesong Planks and tan Ironhide Leather at the Crafting tab. | side | — | 11 | ?? | — | Clean bars, straight planks, supple leather. You're ready to build something that lasts. | — | q_sw_res_001 | 175 | 150 | 150 | — |
| q_sw_res_001 | Strip the Fields | The Defias Brotherhood controls the iron mines, the lumber camps, and the hunters' trails of the Cinderlow Fields. Take back what belongs to the people — gather Bloodstone Ore, Needlesong Log and Ironhide Pelt. | side | — | 11 | ?? | This is the Cinderlow preparation chain: gather the three marked resources, refine them, then forge a helm. | Every vein, every tree, every hide pulled from the ash. Cinderlow remembers who it belongs to. | — | q_ash_003 | 150 | 125 | — | 150 |
| q_tangle_001 | Leafscale Run | Leafscale Snappers choke the paths with vines and teeth. Kill 10 to carve a safe route through the wilds. | main | — | 35 | ?? | — | The snappers retreat. The jungle respects strength. | q_tangle_002 | — | 450 | 225 | — | — |
| q_tangle_002 | Coralhook Scuttlers | Coralhook Scuttlers swarm the jungle coast, tearing apart every wreck that washes in. Crack 8 of them. | main | — | 36 | ????? | — | The scuttlers scatter. Their shell-stash is yours by right of battle. | q_tangle_bridge_001 | — | 425 | 213 | — | — |
| q_tangle_003 | Bloomrot Territory | Bloomrot Hexers twist the Unnamed into poisonous bloom. Kill 8 to disrupt their rites. | main | — | 38 | ?? | — | The blooms wither. The Unnamed here stabilizes slightly. | q_tangle_004 | — | 460 | 230 | — | — |
| q_tangle_004 | Brinehook Bloom | Brinehook Bloom commands the coast and its bloom-rot mercenaries. A dangerous alliance. End it. | main | — | 40 | ? | — | Brinehook Bloom sinks. Its fleet dissolves. The Glassfire Basin await — and they are nothing like the jungle. | q_tw_fib_001 | — | 750 | 375 | — | — |
| q_tangle_bridge_001 | Thornhide Count | The wilds answer every cleared trail with more teeth. Kill 8 Coralhook Scuttlers and collect 16 Razorhide Leather. | main | — | 37 | * | Razorhide comes from the Virethorn hunting node at Gathering 35. The objective link opens the exact source. | The jungle gives no clean victories, only enough room for the next swing. | q_tangle_003 | — | 2600 | 1300 | — | 400 |
| q_tuto_001 | First Cut | A Glimmercap Spriggan has rooted itself across the east road. Cut it down and clear the way. | tutorial | — | — | ?? | — | Good. The road has a chance. Check your Inventory for the gear you recovered. | q_tuto_002 | — | 167 | 15 | — | — |
| q_tuto_002 | Pest Control | Thornbell Sprites have been tangling the camp stores. Kill 3 of them to thin their numbers. | tutorial | — | — | ?? | — | You're getting stronger. But a good blade alone won't carry you far — you need better gear. | q_tuto_003 | — | 234 | 20 | — | — |
| q_tuto_003 | The Woodcutter's Way | Gather 10 Glimmerroot Bough, then use the Crafting tab to cut 3 Glimmerroot Planks for your offhand. | tutorial | — | — | ?? | — | Good. Your planks are ready. Now gather both ores needed for Dawnalloy. | q_tuto_004 | — | 234 | 10 | 250 | 300 |
| q_tuto_004 | Into the Earth | Mine 10 Sunvein Ore and 4 Moonlace Ore from the Gathering tab. Dawnalloy needs both metals. | tutorial | — | — | ?? | — | The ore is ready. Smelt the Sunvein and Moonlace together into Dawnalloy. | q_tuto_005 | — | 50 | 15 | — | 350 |
| q_tuto_005 | Craft 4 Dawnalloy Ingots | Head to the Crafting tab and smelt 4 Dawnalloy Ingots. That covers every class offhand recipe. | tutorial | — | — | ?? | — | Your Dawnalloy is ready. Combine it with the planks and rawhide to craft your class offhand. | q_tuto_006 | — | 50 | 15 | 300 | — |
| q_tuto_006 | An Offhand of Your Own | A weapon alone won't carry you. Head to the Crafting tab and forge an offhand for your class. | tutorial | — | — | ?? | — | A proper offhand. Now equip it - open your Inventory, click the item, and select Equip. | q_tuto_007 | — | 50 | 15 | 250 | — |
| q_tuto_007 | Equip an Off-Hand Weapon | Equip an off-hand weapon. | tutorial | — | — | ?? | — | Now you look like a real adventurer. But gear alone won't save you — you need food to heal in battle. | q_tuto_food_001 | — | 59 | 20 | — | — |
| q_tuto_008 | Into the Wild | Moonmoth Needlers circle the outskirts of the camp. Kill 3 of them to prove your gear can handle real threats. | tutorial | — | — | ?? | — | You feel the Unnamed responding to your actions. Growing stronger with every kill. | q_tuto_008b | — | 98 | 30 | — | — |
| q_tuto_008b | Hollowroot Test | The Hollowroot Bastion guards better supplies near the road. Defeat it before hunting Lanternjaw Wisps. | tutorial | — | — | ?? | — | That thing was tougher than the needlers. Good. Now clear the Lanternjaw Wisps from the road. | q_tuto_009 | — | 117 | 35 | — | — |
| q_tuto_009 | Clear the Road | Lanternjaw Wisps have been haunting the main road. Kill 5 of them to secure the path to the east. | tutorial | — | — | ?? | — | The road is clear. But one threat remains — Thorncrown Maw, the terror of the Glimmerroot Hollow. | q_tuto_010 | — | 147 | 50 | — | — |
| q_tuto_010 | Thorncrown Maw Must Fall | Thorncrown Maw is the terror of the Glimmerroot Hollow. Defeat all lesser enemies first, then challenge it. This is your first true test. | tutorial | — | — | ?? | — | Thorncrown Maw is dead. The Glimmerroot Hollow is safer. But the world beyond... is not. | q_tuto_011 | — | 500 | 100 | — | — |
| q_tuto_011 | Beyond the Hollow | You have proven yourself in the Glimmerroot Hollow. Cinderlow Fields lie to the east — and with them, new dangers. Open Map and travel there. | tutorial | — | — | ?? | — | Cinderlow Fields. The air tastes of ash and hot soil. Stay sharp. | q_ash_001 | — | 100 | 75 | — | — |
| q_tuto_food_001 | Gone Fishing | You'll need food to survive tougher fights. Head to the Gathering tab and fish 10 Raw Tidepearl Shrimp from the shallows. | tutorial | — | — | ?? | — | Raw shrimp won't do you much good. Cook them first. | q_tuto_food_002 | — | 39 | 10 | — | 350 |
| q_tuto_food_002 | Heat and Serve | Head to the Crafting tab and cook your Raw Tidepearl Shrimp. Cooked food restores health during combat. | tutorial | — | — | ?? | — | Now equip them so you can eat during battle. | q_tuto_food_003 | — | 39 | 10 | 200 | — |
| q_tuto_food_003 | Ready Rations | Equip your Seared Tidepearl Shrimp. Open your Inventory, click the food, and select Equip Food to use it in combat. | tutorial | — | — | ?? | — | Your food will automatically heal you during combat. Now you're ready for real threats. | q_tuto_008 | — | 50 | 15 | — | — |
| q_tw_equip_001 | Forged in the Wilds | Thorium resists the jungle's rot where iron fails in days. The corsairs ahead fight with thorium-edged blades. Craft the thorium-tier main-hand weapon made for your class. | side | — | 40 | ?? | — | A thorium weapon won't rust, won't dull, won't fail you. The jungle is going to try anyway. | — | q_tw_mat_001 | 450 | 500 | 250 | — |
| q_tw_fib_001 | Vine and Anvil | Virethorn's camps need replacement arms. Slay 12 Leafscale Snappers and smelt 14 Titanbone Ingots. | main | — | 40 | * | — | The jungle keeps growing. Your steel keeps cutting. | q_cinder_001 | — | 1600 | 2500 | 900 | — |
| q_tw_mat_001 | Jungle Craft | Thorium is one of the few metals the jungle humidity can't corrode. Smelt it into bars, plane Sunspine Planks for your woodwork, and tan Razorhide Leather before it dries out. | side | — | 40 | ?? | — | Thorium bars, teak planks, supple raptor leather. Good materials survive the jungle. Bad ones feed it. | — | q_tw_res_001 | 500 | 450 | 350 | — |
| q_tw_res_001 | Jungle Haul | Gather Titanbone Ore, Sunspine Timber, and Razorhide Pelts in Virethorn Wilds. | side | — | 35 | ?? | — | Thorium, teak, raptor hide. The jungle gave — and you took without dying. That's a win. | — | — | 450 | 400 | — | 350 |