DATASET

Quests

161 of 161 rows
q_an_dungeon_001Seal the RiftA dimensional tear has split open above the Nexus. Void entities pour through in a constant stream. If the breach widens, the Convergence itself may be compromised. Enter the Veilfoam Rift and seal it from the inside.main92??Defeat the Nexus Lord to open Veilfoam Rift, then challenge its level-92 guardian through the objective link.The rift is sealed. The sky above the Nexus is whole again — for the first time since the Fracture.q_h2_mourn_00130003500
q_an_equip_001Void-ForgedNexus crystal weapons phase between dimensions on impact — the only blades that wound void entities. Craft a nexus-tier weapon for your class. Null Meridian awaits.side85??The weapon shifts between dimensions as it moves. You've forged something that shouldn't exist — and that's exactly what you'll need.q_an_mat_00125003000500
q_an_fib_001Nexus RemainderThe Nexus leaves nothing even. Gather 22 Nexus Ore and forge 12 Nexus Ingots to stabilize the remainder.main86*The remainder resolves. The Nexus is satisfied, or close enough.q_nexus_002260043001700350
q_an_fib_002Convergence ProofOnly a final proof remains. Shatter the Prism Orchard Titan and forge 12 Nexus Ingots for the last ledger.side92*The proof holds. The Convergence cannot deny what you have become.661043551925
q_an_mat_001Crystal RefinedNexus crystals must be smelted at precisely controlled temperatures — too hot and they destabilize, too cold and they won't fuse. Smelt Nexus Bars and tan Nexushide Leather. Null Meridian demands the best materials you can produce.side85??Nexus bars pulse with contained dimensional energy. You've refined something that barely exists in a single reality.q_an_res_001240022501250
q_an_res_001Nexus MaterialsGather Nexusglass Ore and Nexushide Pelts within Parallax Nexus.side85??Nexus ore hums at a frequency you feel more than hear. Handle it carefully.225020001250
q_ash_001Ash in the RowsThe ember-root things stalking Cinderlow Fields drag heat from the soil. Defeat 10 Ashwicker Bruisers before the fields burn out.main10??Ten less criminals in this world. But their leader still breathes.q_ash_00210050
q_ash_002Wings in the SootSootwing Skitters carry sparks between the burned rows. Cut down 5 before the fires spread.main10??Their network is fracturing. Now for the machines they left behind.q_ash_0039045
q_ash_003Bloodstone WillTo survive Cinderlow Fields, you need better weapons. Smelt 5 Bloodstone Ingots.main11??Bloodstone starts the first regional profession tier. Mine it in Cinderlow at Gathering 10, then smelt it at Crafting 10.Iron. Finally something that will actually hurt them.q_ash_bridge_001754050
q_ash_004Cinderwheel WakeCinderwheel Constructs grind through the blackened rows. Destroy 5 before they raze the last farms.main12??The farms are safe. For now.q_ash_00511055
q_ash_005Silence the OraclesDefeat 30 Glasshusk Oracles before their rites awaken the Ashglass Omen.main13??Thirty oracles silenced. Ashglass Omen stirs beneath the fields.q_ash_00615075
q_ash_006Head of the SnakeAshglass Omen feeds the fires from the shadows of Cinderlow Fields. Find it and end its operation permanently.main18??Ashglass Omen is shattered. Cinderlow breathes easier. But the mountains call.q_sw_fib_001250125
q_ash_bridge_001Smoke and BloodstoneCinderlow is not done with you. Slay 8 Sootwing Skitters and bring back 8 Bloodstone Ore before the fields flare again.main12*Bloodstone and ash. The field is giving you everything it can before the fire takes it.q_ash_004700350200
q_blight_001Plague CarriersRotbloom Pilgrims spread the necromantic corruption across the Mire of the Last Bloom. Kill 12 before it spreads further.main55??The plague retreats slightly. But the Morrowroot Spinners are organizing.q_blight_002900450
q_blight_002Morrowroot SpinnersMorrowroot Spinners build underground warrens that spread the corruption beneath the soil itself. Kill 10.main57???Their warrens collapse. The soil breathes again.q_blight_bridge_001950475
q_blight_003The AbominationA hulking Gravewax Hulk guards the heart of the Mire of the Last Bloom. It must fall before you can reach Mirecrown Hex.main59??Three abominations destroyed. The path to Blackwood is open.q_blight_0041050525
q_blight_004Mirecrown HexMirecrown Hex commands the undead armies of the Mire of the Last Bloom. It must be put to rest.main62??Mirecrown Hex falls. Its core whispers: 'Null Meridian... it is closer than you know.'q_br_fib_0011500750
q_blight_bridge_001Mire TitheThe Last Bloom survives only if the mire is thinned. Kill 10 Crypt Fiends and collect 22 Mirewillow Logs.main58*The mire recoils. Even rot can be pushed back if you hit it hard enough.q_blight_00356002800
q_br_dungeon_001The Depths StirAncient records mention a sealed vault beneath the Mire of the Last Bloom — a place quarantined long before the current plague. Something has broken the seals. Descend into the Drowned Meridian and find out what.side68??Drowned Meridian is a later dungeon unlocked at combat level 68. Your accepted progress is preserved while you prepare.The seals are restored. Whatever ancient corruption slept down there has been put back to rest — for now.q_br_equip_00111001250
q_br_equip_001PlagueproofThe Blight seeps through every gap. Your offhand is as exposed as anything else. Craft the adamantite-tier offhand made for your class — the tier that holds against the plague.side55??The plague spores stop at adamantite. Your guard holds.q_br_mat_0019001000350
q_br_fib_001Rot CountThe Last Bloom needs a cleaner perimeter. Kill 14 Plague Ghouls and recover 20 Mirehide Pelts.main62*The bloom still stands. That is victory enough in the mire.q_shatter_00120003300900
q_br_mat_001Against the BlightAdamantite is the only metal the plague cannot corrode. Smelt Deepgem Ingots, process Mirewillow Planks, and tan Mirehide Leather — materials built for an environment that wants them destroyed.side55??Adamantite doesn't corrode. Plagued wood doesn't rot further. Strange comfort in the Mire of the Last Bloom.q_br_res_001900850550
q_br_res_001Plague HarvestGather Deepgem Ore, Mirewillow Logs, and Mirehide Pelts in the Mire of the Last Bloom.side55??Adamantite, plagued wood, blight-cured hide. The Reach gives up its materials reluctantly.850750550
q_cf_dungeon_001The Dwarven ForgeThe Gloamiron dwarves have seized the old smithing forge deep in the Wastes and retooled it to produce weapons for the Magma Lord's army. Cut off their production. Clear the Crucible of Cinders.side50??The forge is cold now. The Gloamiron dwarves won't be arming anyone for a while.q_cf_equip_001800900
q_cf_equip_001Gloamiron DisciplineThe Magma Lord's fire destroys standard steel. Only dark iron can survive what's ahead. Craft a dark iron chest piece — the tier your body needs for the Wastes.side50??Dark iron, forged in the same fires it's meant to resist. The Wastes will test it soon enough.q_cf_mat_001650750300
q_cf_fib_001Furnace BalanceThe Glassfire Basin runs on pressure. Gather 18 Gloamiron Ore and forge 10 Gloamiron Ingots before the seams cool.main50*The furnace balance holds. The basin gives you a little more time.q_blight_001180030001100800
q_cf_mat_001From the VolcanoDark iron is only useful once smelted — and it requires intense heat that would melt lesser metals. Use the Cinderfall forge heat to your advantage. Smelt Dark Bloodstone Ingots, plane Cinderbark Planks, and tan Cinderhide Leather.side50??Dark iron bars glow faintly orange even after cooling. The volcano left its mark.q_cf_res_001650600450
q_cf_res_001Wastes BountyGather Gloamiron Ore, Cinderbark Logs, and Cinderhide Pelts in Glassfire Basin.side45??Glassfire materials are available at Gathering 45. Use the objective links to open their exact source nodes.Dark iron, scorched wood, heat-cured hide. Everything here was forged by the volcano long before you arrived.600550450
q_cinder_001Fire and FuryEmberglass Drifters roam the Glassfire Basin freely, burning everything in their path. Kill 10.main45??The flames dim. But the dark iron dwarves that called them are still here.q_cinder_002600300
q_cinder_002Gloamiron ConspiracyCoalroot Artificers mine the volcanic rock to fuel their war machines. Kill 10 and disrupt their operations.main46??Their forges cool. Their plans crumble. But Cindermaw Crucible still commands them.q_cinder_bridge_001575288
q_cinder_003Lava BornFurnace Ticks erupt from the ground constantly, destroying any structure built in the wastes. Kill 8.main48??The eruptions slow. The ground steadies. Briefly.q_cinder_004625313
q_cinder_004The Magma LordCindermaw Crucible rules the Glassfire Basin from atop a volcanic throne. Dethrone it permanently.main50??Ignis explodes in a shower of cooling magma. The wastes grow dark and silent. Ahead: the Mire of the Last Bloom.q_cf_fib_0011000500
q_cinder_bridge_001Black Glass LedgerThe forge armies need fuel and metal. Cut down 10 Gloamiron Dwarves and claim 20 Gloamiron Ore.main47*Their furnace output drops. The basin cools by a single breath.q_cinder_00342002100
q_craft_mile_001Journeyman's PathComplete 50 crafting actions of any kind.side15??Fifty crafts. The anvil remembers you now.400500250
q_craft_mile_002Master of the ForgeTwo hundred crafts. The bellows never rest, the hammer never stops, and the metal learns to fear your hands. Craft 200 items of any kind.side50??Two hundred. The forge has become an extension of your will.q_craft_mile_001200025001000
q_dragon_001HatchlingsAshshell Nippers may be young, but they breathe fire and travel in packs. Kill 10 to prove yourself worthy of this place.main72??The hatchlings scatter. The elder drakes take notice of you.q_dragon_0021750875
q_dragon_002Cindercoil BurrowersCindercoil Burrowers burrow through the volcanic rock, erupting beneath unsuspecting adventurers. Kill 8.main74??The wyrms retreat underground. The ridge shudders.q_dragon_bridge_0011850925
q_dragon_003Scaleglass MaraudersHalf-dragon, half-humanoid — the Dragonkin serve the ancient dragon. Kill 10 to weaken its army.main76??The dragon's army thins. It will emerge from its lair now.q_dragon_0041950975
q_dragon_004The Elder DrakeEmberjaw Monarch guards the entrance to the Wyrmheart Caldera. Slay it and the path to the ancient dragon opens.main79??Emberjaw Monarch falls in flames. Beyond the ridge, the sky tears open. Parallax Nexus awaits.q_ds_fib_00127501375
q_dragon_bridge_001Scale DebtThe ridge demands proof before the elder answers. Kill 10 Cindercoil Burrowers and collect 22 Dragonhide.main75*The ridge has your scent now. The elder will not ignore you much longer.q_dragon_00390004500
q_ds_dungeon_001Lair of the ElderThe Elder Drake retreated to its ancestral lair after the ridge battle. Reports say it guards something ancient — a relic from before Unnamed's fracture. Whatever it is, it cannot fall into the wrong hands. Descend into the Wyrmheart Caldera.side82??The relic is secured. Wyrmheart Caldera falls silent. You carry something old out of that darkness.q_ds_equip_00120002250
q_ds_equip_001The Drake's SteelWyrmscale alloy is harder than starsteel and forged in the same fires as the dragonkin you fight. Craft a wyrmforged-tier weapon for your class — it's the only thing that will match what's ahead.side75??A weapon forged from dragon-metal. The elder drakes will recognize the craftsmanship.q_ds_mat_00117502000450
q_ds_fib_001Ridge EquationEmberjaw Ridge counts worth in scales. Gather 20 Wyrmscale Ore and forge 12 Wyrmscale Ingots.main79*The ridge burns hotter, but your hands are steadier.q_nexus_0012400390015001000
q_ds_mat_001WyrmforgedWyrmscale alloy requires temperatures that only exist near active volcanic vents. Smelt Wyrmscale Ingots and tan Wyrmhide Leather — then you'll understand why these materials are worth risking the ridge.side72??Wyrmscale bars don't cool like ordinary metal. They remember the volcano.q_ds_res_00116001500900
q_ds_res_001From the RidgeGather Wyrmscale Ore and Wyrmhide Pelts along the Dragon's Spine.side72??Wyrmscale ore and dragon hide. The ridge doesn't give these up easily.15001400900
q_ench_001The Ancient ArtA battered codex recovered from the ruins describes gem setting - the art of binding elemental forces into metal. The Academy artificer has agreed to teach you. Socket your first gem into equipped gear or an item in your Inventory via the Gems tab.side20?Accept this quest to receive a compatible Chipped Gem. If none of your equipped gear has an open socket, you also receive a low-power Rare class weapon for the lesson.You can feel the gem hum through the metal. That's not just craftsmanship — that's power.q_ash_006350400
q_ench_002GemboundSetting one gem is a start. Successfully set or replace 5 compatible gems. Replacing a gem counts, so you can learn without waiting for five separate Rare drops.side40?Five successful settings. The artificer nods approvingly — and that is rare.q_ench_00110001250
q_final_001Herald of the EndMirror Saint Eno opens the fracture between worlds. Silence the reflection before it multiplies.main92??Null Meridian opens at combat level 92. Enter it from Dungeons and defeat Mirror Saint Eno in the first chamber.Mirror Saint Eno falls silent. Null Meridian answers with pressure and violet fire.q_final_00250002500
q_final_002The Planar TitanThe Planar Titan is a being of infinite size and will, compressed into mortal form. It guards the Convergence itself. Destroy it.main92???Continue through Null Meridian and defeat the Axis-Broken Titan. The objective link returns you to the dungeon entrance.The Titan crumbles. One being remains: the Nameless Apex, source of the Fracture.q_final_00375003750
q_final_003The Nameless ApexThe being behind the Fracture waits at Null Meridian. End its hold on Vespera.main92??At combat level 92, return to Null Meridian and finish the run by defeating the Nameless Apex.The Nameless Apex dissolves into golden motes. The channels steady, but Vespera remains scarred. You have completed the Nexus Trial.q_an_dungeon_0012500012500
q_final_bridge_001Before the TitanThe Convergence still spits lesser heralds into your path. Silence one more Herald and forge 8 Nexus Ingots for the push ahead.side92*The path narrows. Only the Titan stands between you and the final god.160008000
q_final_bridge_002Godsteel OfferingThe last gate will not open for courage alone. Break the Planar Titan again and forge 12 Nexus Ingots as the offering.side92*The gate takes the offering. The Nameless Apex has nowhere left to hide.170009000
q_gloom_001Bells in the DarkKatatonia is cursed. Pale Bell Ringers drift from the old graves each night. Defeat 10 to thin their numbers.main25??They crumble to dust. But more will rise with the next moon.q_gloom_002300150
q_gloom_002Sleepmoss HungerSleepmoss Gnawers infest the forest's depths, spreading dream-rot wherever they roam. Eliminate 8.main26??The corruption retreats slightly. But its source remains untouched.q_gloom_bridge_001290145
q_gloom_003Velvet ShadowsVelvet Maws slip through the twisted trees, silent and deadly. Kill 6 before they hunt you.main28??The forest is quieter now. The stitched abomination that rules here is what remains.q_gloom_004310155
q_gloom_004Bellbone GoliathBellbone Goliath tolls at the heart of Katatonia. It must be destroyed.main34??Bellbone Goliath collapses with a sound like a thousand broken bells. Katatonia grows quiet. Next: the jungle.q_gv_fib_001500250
q_gloom_bridge_001Gravebell ArithmeticKatatonia keeps raising what you put down. Break 12 Pale Bell Ringers and 8 Sleepmoss Gnawers before the next toll.main27*The bells fade for a moment. The forest hates the silence.q_gloom_0031800900
q_gv_dungeon_001Secrets of the CatacombsThe burial catacombs beneath Katatonia predate the forest itself. Something has desecrated the old tombs — the dead walk and they are organized. Descend into the Oathcrypt Sepulcher and stop whatever is commanding them.side34??The catacombs are silent again. Whatever necromantic will animated those bones has been severed.q_gv_equip_001400450
q_gv_equip_001Against the DarknessThe wraiths and undead of Katatonia target exposed flesh. Craft a gold-tier helm from your gathered materials — the forest demands it.side32??The dead can crack iron. Gold-reinforced starsteel is a different story.q_gv_mat_001300350175
q_gv_fib_001Bellroot RecoveryKatatonia's roots have swallowed old caches. Defeat 10 Pale Bell Ringers and gather 14 Auric Ore from beneath the graves.main34*The roots give up their shine reluctantly, but they give it up.q_tangle_00114002200700
q_gv_mat_001Katatonia RefinedThe undead don't care how good your raw materials are. Process them — smelt Auric Ingots, cut Dark Glimmerroot Planks, and tan the Nightveil Leather you've gathered.side30??Gold bars catch the faint light filtering through the canopy. A strange beauty in a dark place.q_gv_res_001375350275
q_gv_res_001What the Forest HidesGather Auric Ore, Duskroot Logs, and Nightveil Pelts in Katatonia.side25??Gold, dark oak, shadow hide — all gathered before the forest could claim you along with them.350300275
q_h2_bell_001Bellgrave ThicketEnter the blue-black woods where bells grow from bark.main2107IIq_h2_bell_00247520054000
q_h2_bell_002Ringers in the BarkSlay bellroot ringers and thicket mourners beneath the tolling boughs.main2107IIq_h2_bell_00347520054000
q_h2_bell_003Bellgrave RemnantsCollect Bellgrave Remnants for Heroic crafting.main2107IIq_h2_bell_00447520054000
q_h2_bell_004The Bell TollerHunt grave-stag prowlers and defeat the Bellgrave Toller.main2107IIq_h2_bell_00547520054000
q_h2_bell_005A Quiet WritSeal Bellgrave proof into a Heroic Writ.main2107IIq_h2_hollow_0014752005400075500
q_h2_cinder_001Cinder ReliquaryEnter the ash reliquary, where cinders are catalogued like scripture.main2104IIq_h2_cinder_00235244040050
q_h2_cinder_002Ash CataloguesDestroy reliquary scribes and ember confessors before their rites spread.main2104IIq_h2_cinder_00335244040050
q_h2_cinder_003Reliquary FragmentsCollect Cinder Reliquary Remnants for Heroic crafting.main2104IIq_h2_cinder_00435244040050
q_h2_cinder_004The Saint of CindersBreak the kiln guard and defeat the Saint of Cinders.main2104IIq_h2_cinder_00535244040050
q_h2_cinder_005Writ in AshSeal Cinder proof into a Heroic Writ.main2104IIq_h2_bell_0013524404005056000
q_h2_crown_001Crownless CitadelEnter Crownless Citadel, where an empty throne commands the dead.main2118IIq_h2_crown_0021405800159750
q_h2_crown_002No Throne RemainsDefeat crownless praetors and oathbreak heralds guarding the throne.main2118IIq_h2_crown_0031405800159750
q_h2_crown_003Crownless StoresCollect Crownless Remnants for the highest Heroic recipes.main2118IIq_h2_crown_0041405800159750
q_h2_crown_004The Crownless RegentBreak the thronebound reliquaries and defeat the Regent. Vesper Gate waits beyond.main2118IIq_h2_crown_0051405800159750
q_h2_crown_005Regent's WritSeal Crownless proof into a Heroic Writ and open Vesper Gate.main2118IIq_h2_vesper_0011405800159750217500
q_h2_hollow_001Hollowstar RiseClimb Hollowstar Rise beneath the broken stars.main2110IIq_h2_hollow_00263360072000
q_h2_hollow_002Cold Star PatrolsDefeat hollowstar lancers and night-glass acolytes on the frozen ascent.main2110IIq_h2_hollow_00363360072000
q_h2_hollow_003Starless OreCollect Hollowstar Remnants for advanced Heroic recipes.main2110IIq_h2_hollow_00463360072000
q_h2_hollow_004The Hollowstar AdjudicatorSilence the white-sun revenants and defeat the Adjudicator.main2110IIq_h2_hollow_00563360072000
q_h2_hollow_005The Fifth WritSeal Hollowstar proof into a Heroic Writ.main2110IIq_h2_meridian_00163360072000100000
q_h2_meridian_001Black Meridian ShoreReach Black Meridian, where the tide runs like ink.main2114IIq_h2_meridian_002950400108000
q_h2_meridian_002Ink-Tide HostFight meridian corsairs and abyssless knights along the drowned shore.main2114IIq_h2_meridian_003950400108000
q_h2_meridian_003Black Shore SalvageCollect Black Meridian Remnants for advanced Heroic crafting.main2114IIq_h2_meridian_004950400108000
q_h2_meridian_004Sovereign of the ShoreSlay the tide-buried saints and defeat the Meridian Sovereign.main2114IIq_h2_meridian_005950400108000
q_h2_meridian_005Writ of the Black ShoreSeal Meridian proof into a Heroic Writ.main2114IIq_h2_crown_001950400108000151000
q_h2_mourn_001Act II: The Mournfield RoadVeilfoam Ophanim has fallen, but Mournfield's dead road still calls. Enter the Causeway.main292IIMournfield opens under a yellow sky. The dead road leads deeper into Heroic territory.q_h2_mourn_00219404022050
q_h2_mourn_002Lanterns in the DustSlay the lantern-bearers and roadbound penitents guarding the Causeway.main292IIq_h2_mourn_00319404022050
q_h2_mourn_003Road MetalGather Mournfield Remnants from the Causeway for Heroic crafting.main292IIq_h2_mourn_00419404022050
q_h2_mourn_004The Warden of First AshClear the gray carvers, scatter the saltwake hounds, then break the warden guarding the road.main292IIq_h2_mourn_00519404022050
q_h2_mourn_005Seal the First WritClaim a Heroic Writ from the Mournfield victory, or craft one from the Mournfield seal.main292IIq_h2_vow_0011940402205031500
q_h2_vesper_001Vesper GateEnter Vesper Gate, the last stronghold on the Heroic road.main2122IIq_h2_vesper_0022098800238500
q_h2_vesper_002The Gate HostDefeat vesper sergeants and last-light mages guarding the final court.main2122IIq_h2_vesper_0032098800238500
q_h2_vesper_003Vesper SalvageCollect Vesper Remnants for the final Heroic recipes.main2122IIq_h2_vesper_0042098800238500
q_h2_vesper_004The Gate-KingSlay the duskshield judges and defeat the Vesper Gate-King.main2122IIq_h2_vesper_0052098800238500
q_h2_vesper_005Heroic Campaign CompleteSeal the final Heroic Writ and close the Vesper Gate campaign.main2122IIThe Heroic road is sealed. The Tower still waits beyond the campaign.2098800238500331500
q_h2_vow_001Vowglass FenThe dead road sinks into glass reeds. Enter Vowglass Fen.main2101IIq_h2_vow_00226136029700
q_h2_vow_002Oaths Under WaterSlay the vowglass drowned and reed knights guarding the flooded path.main2101IIq_h2_vow_00326136029700
q_h2_vow_003Broken VowsCollect Vowglass Remnants for the next Heroic recipes.main2101IIq_h2_vow_00426136029700
q_h2_vow_004Serath in the ReedsHunt the mirror eels and defeat Vow-Mother Serath. The fen must open the next gate.main2101IIq_h2_vow_00526136029700
q_h2_vow_005The Second WritSeal Vowglass proof into a Heroic Writ.main2101IIq_h2_cinder_0012613602970042000
q_ir_equip_001Mountain PlateThe Blackrock orcs hit hard and fast. Whatever you wore before this range won't hold against their blades. Craft a starsteel-tier chest piece — the peaks demand it.side25??Mithril holds where iron bends. The peaks won't seem quite so hostile now.q_ir_mat_001250300150
q_ir_fib_001Stone LedgerEmbercrag's scouts need both safety and supply. Break 10 Cragjaw Breakers and smelt 12 Starsteel Ingots.main25*Stone and steel. The ridge respects both.q_gloom_00112001800800
q_ir_mat_001The Ridge ForgeThe dwarven smiths of Embercrag say starsteel is the first true metal — everything before it is practice. Smelt Starsteel Ingots, plane Amberleaf Planks, and cure Nightveil Leather.side25??Mithril bars gleam differently from iron. The dwarves would approve.q_ir_res_001300275225
q_ir_res_001Embercrag BountyGather Starsteel Ore, Amberleaf Timber, and Nightveil Pelts in Embercrag Range.side20??Mithril, maple, shadow hide. The mountains gave up their secrets to you.250225225
q_iron_001Basalt BurrowersBasalt Burrowers are cracking the old trade road from below. Kill 6 to secure the passes.main20??The roads are safer. But the stone brutes still hold the passes.q_iron_00219095
q_iron_002Cragjaw BreakersThe Embercrag Range is held by stone-born brutes. Break 10 Cragjaw Breakers to weaken their grip on the mountain passes.main21??The crag-born retreat, but not for long. They will regroup.q_iron_003200100
q_iron_003Starsteel VeinsThe Embercrag Range has rich starsteel deposits. Mine 10 Starsteel Ore to forge the weapons you'll need for what lies ahead.main22??Starsteel is available at Gathering 20 in Embercrag Range. Use the objective link to open the exact mining node.Mithril. Rare and precious. Use it wisely.q_iron_bridge_00115075100
q_iron_004Scree-Spine TrailScree-Spine Skulkers coil around the warm stone and ambush anything that passes. Eliminate 8 of them.main23??The mountain's creatures can breathe again. For now.q_iron_005210105
q_iron_005The Embercrag ChampionObsidian Hornback holds the high passes. Break it and the Embercrag Range will finally know peace.main25??The champion falls. The passes quiet. Ahead lies Katatonia... and something far worse.q_ir_fib_001375188
q_iron_bridge_001Ridge TallyThe road needs more than ore. Cull 10 Basalt Burrowers and gather 16 Amberleaf Logs for the pass repairs.main22*The pass holds. For now, the mountain lets caravans through again.q_iron_0041200600300
q_nexus_001Guardians of the NexusThe Nullbark Behemoths were created to protect the source of all Unnamed. They no longer distinguish friend from foe. Kill 12.main85??The guardians fall. The Nexus recognizes your Unnamed signature. It lets you deeper.q_nexus_bridge_00125001250
q_nexus_002Folded Star MothsFolded Star Moths are creatures born from the corruption eating the Nexus from the inside. Kill 10.main87???The void recedes from this part of the Nexus. The corruption's source lies at the Convergence.q_nexus_00327501375
q_nexus_003Fracture TilesFracture Tiles are broken fragments of the world — each one screaming with the pain of the Fracture. Destroy 10 to end their suffering.main89??The shards dissolve. You feel the world healing, slightly. There's still the Parallax Ocularch.q_nexus_bridge_00230001500
q_nexus_004The Prism Orchard TitanThe Prism Orchard Titan is the Nexus's ultimate defender — a being of pure crystallized Unnamed energy. Shatter it.main92?The Colossus shatters. The path to the Convergence opens. This is it. Everything you've done has led here.q_final_00140002000
q_nexus_bridge_001Nullbark SumThe Nexus tests patterns, not courage. Destroy 14 Nullbark Behemoths and recover 24 Nexus Ore.main86*The Nexus accepts the count. A path folds open where none existed.q_an_fib_001110005500
q_nexus_bridge_002Fracture BalanceThe void and the world pull against each other. Kill 12 Folded Star Moths and 12 Fracture Tiles.main90*For a moment, the tear stops widening. That is enough.q_nexus_004135006750
q_shatter_001Skysunder LanternsSkysunder Aeries float on raw Unnamed energy. The lantern-things here carry sparks of shattered souls. Kill 10.main62??The wraiths dissolve back into the Unnamed. You feel the energy pulsing stronger in your veins.q_shatter_0021250625
q_shatter_002Thunderpetal GlidersThunderpetal Gliders ride the electrical currents between islands, attacking anything that moves. Kill 8.main62?The storms calm. The islands drift in silence.q_shatter_bridge_0011300650
q_shatter_003Prismroot BulwarksPrismroot Bulwarks guard the Unnamed channels on the islands. Destroy 8 to access the deeper channels.main64??The Unnamed channels open. Raw Unnamed flows through you. You are changing.q_shatter_0041350675
q_shatter_004The Isle WardenTempest Oculith is an ancient construct tasked with protecting the Unnamed nexus points of the Skysunder Aeries. Destroy it.main67??Tempest Oculith crumbles. Its core reveals a map... to Emberjaw Ridge.q_si_fib_00120001000
q_shatter_bridge_001Storm EquationSkysunder's currents are breaking unevenly. Slay 12 Thunderpetal Gliders and 10 Fracture Oculiths.main63*The floating stones settle into a pattern you can almost understand.q_shatter_00372003600
q_si_equip_001Forged in the SkyCloudglass channels the Isles' raw Unnamed currents. A weapon forged from it disrupts wraith forms. Craft the cloudglass-tier main-hand weapon made for your class.side60??The weapon hums with Unnamed resonance. The wraiths will feel it.q_si_mat_00112501400400
q_si_fib_001Skyglass PatternSkysunder's smiths work by storm count. Gather 18 Cloudglass Ore and smelt 12 Cloudglass Ingots.main67*The metal hums in a language that sounds almost like thunder.q_dragon_001220036001300
q_si_mat_001Charged MaterialsCloudglass bars hum with residual Unnamed energy. Stormglass Planks carry the static charge of the trees they came from. Smelt Cloudglass Ingots, saw Stormglass Planks, and tan Stormhide Leather.side60??Cloudglass bars crackle faintly in your hand. The Unnamed is in the metal now.q_si_res_00111501100700
q_si_res_001Isles' HarvestGather Cloudglass Ore, Stormglass Logs, and Stormhide Pelts in Skysunder Aeries.side60??Cloudglass, stormwood, storm hide — all gathered from floating islands. The Isles reward the fearless.11001000700
q_side_craft_001The Blacksmith's ApprenticePut Cinderlow's refined materials to use. Obtain a level 10 headpiece for your class.side11??At Crafting Level 10, forge the headpiece made for your class. Forge and Bind supplies the shared materials, including the Wool Cloth needed by Arcanists.A proper headpiece, shaped for your path. You're ready for the road.q_sw_mat_00110050150
q_side_craft_002Master of the ForgeA true smith can work any metal. Craft 5 Starsteel Ingots.side25??Starsteel flows like water in your hands. Impressive.q_side_craft_001200100250
q_side_dungeon_001Into the DepthsA network of abandoned mines smolders beneath Cinderlow Fields. Clear Blackvein Warrens to prove your strength.side18??Blackvein Warrens have been cleansed. Few emerge from those tunnels alive — you are among them now.q_sw_equip_001300150
q_side_gather_001The LumberjackResources are the foundation of power. Gather 50 Glimmerroot Bough.side??Fifty logs. Your arms are stronger for it.q_tuto_0117538100
q_side_gather_002The Deep MinerThe earth holds its secrets tight. Mine 30 Bloodstone Ore.side15??Thirty pieces of bloodstone ore. The mountain respects you.q_side_gather_00115075200
q_side_kill_001Hundred KillsDefeat 100 enemies after accepting this quest.side??One hundred fallen. The road ahead is long.q_tuto_011250125
q_sw_equip_001Warrens ProvisionsGather 12 Raw Brookgleam Trout from Brookgleam Stream in Cinderlow Fields.side11??The trout are ready for cooking.q_sw_mat_001300350300
q_sw_fib_001Ashfield SumTravel to Embercrag and gather 12 Bloodstone Ore.main18*The quartermaster marks the sum twice. Cinderlow can rebuild with this.q_iron_0018001200600
q_sw_mat_001Forge and BindRaw ore and unsawn wood are useless in a fight. Process your haul — smelt Bloodstone Ingots, saw Needlesong Planks and tan Ironhide Leather at the Crafting tab.side11??Clean bars, straight planks, supple leather. You're ready to build something that lasts.q_sw_res_001175150150
q_sw_res_001Strip the FieldsThe Defias Brotherhood controls the iron mines, the lumber camps, and the hunters' trails of the Cinderlow Fields. Take back what belongs to the people — gather Bloodstone Ore, Needlesong Log and Ironhide Pelt.side11??This is the Cinderlow preparation chain: gather the three marked resources, refine them, then forge a helm.Every vein, every tree, every hide pulled from the ash. Cinderlow remembers who it belongs to.q_ash_003150125150
q_tangle_001Leafscale RunLeafscale Snappers choke the paths with vines and teeth. Kill 10 to carve a safe route through the wilds.main35??The snappers retreat. The jungle respects strength.q_tangle_002450225
q_tangle_002Coralhook ScuttlersCoralhook Scuttlers swarm the jungle coast, tearing apart every wreck that washes in. Crack 8 of them.main36?????The scuttlers scatter. Their shell-stash is yours by right of battle.q_tangle_bridge_001425213
q_tangle_003Bloomrot TerritoryBloomrot Hexers twist the Unnamed into poisonous bloom. Kill 8 to disrupt their rites.main38??The blooms wither. The Unnamed here stabilizes slightly.q_tangle_004460230
q_tangle_004Brinehook BloomBrinehook Bloom commands the coast and its bloom-rot mercenaries. A dangerous alliance. End it.main40?Brinehook Bloom sinks. Its fleet dissolves. The Glassfire Basin await — and they are nothing like the jungle.q_tw_fib_001750375
q_tangle_bridge_001Thornhide CountThe wilds answer every cleared trail with more teeth. Kill 8 Coralhook Scuttlers and collect 16 Razorhide Leather.main37*Razorhide comes from the Virethorn hunting node at Gathering 35. The objective link opens the exact source.The jungle gives no clean victories, only enough room for the next swing.q_tangle_00326001300400
q_tuto_001First CutA Glimmercap Spriggan has rooted itself across the east road. Cut it down and clear the way.tutorial??Good. The road has a chance. Check your Inventory for the gear you recovered.q_tuto_00216715
q_tuto_002Pest ControlThornbell Sprites have been tangling the camp stores. Kill 3 of them to thin their numbers.tutorial??You're getting stronger. But a good blade alone won't carry you far — you need better gear.q_tuto_00323420
q_tuto_003The Woodcutter's WayGather 10 Glimmerroot Bough, then use the Crafting tab to cut 3 Glimmerroot Planks for your offhand.tutorial??Good. Your planks are ready. Now gather both ores needed for Dawnalloy.q_tuto_00423410250300
q_tuto_004Into the EarthMine 10 Sunvein Ore and 4 Moonlace Ore from the Gathering tab. Dawnalloy needs both metals.tutorial??The ore is ready. Smelt the Sunvein and Moonlace together into Dawnalloy.q_tuto_0055015350
q_tuto_005Craft 4 Dawnalloy IngotsHead to the Crafting tab and smelt 4 Dawnalloy Ingots. That covers every class offhand recipe.tutorial??Your Dawnalloy is ready. Combine it with the planks and rawhide to craft your class offhand.q_tuto_0065015300
q_tuto_006An Offhand of Your OwnA weapon alone won't carry you. Head to the Crafting tab and forge an offhand for your class.tutorial??A proper offhand. Now equip it - open your Inventory, click the item, and select Equip.q_tuto_0075015250
q_tuto_007Equip an Off-Hand WeaponEquip an off-hand weapon.tutorial??Now you look like a real adventurer. But gear alone won't save you — you need food to heal in battle.q_tuto_food_0015920
q_tuto_008Into the WildMoonmoth Needlers circle the outskirts of the camp. Kill 3 of them to prove your gear can handle real threats.tutorial??You feel the Unnamed responding to your actions. Growing stronger with every kill.q_tuto_008b9830
q_tuto_008bHollowroot TestThe Hollowroot Bastion guards better supplies near the road. Defeat it before hunting Lanternjaw Wisps.tutorial??That thing was tougher than the needlers. Good. Now clear the Lanternjaw Wisps from the road.q_tuto_00911735
q_tuto_009Clear the RoadLanternjaw Wisps have been haunting the main road. Kill 5 of them to secure the path to the east.tutorial??The road is clear. But one threat remains — Thorncrown Maw, the terror of the Glimmerroot Hollow.q_tuto_01014750
q_tuto_010Thorncrown Maw Must FallThorncrown Maw is the terror of the Glimmerroot Hollow. Defeat all lesser enemies first, then challenge it. This is your first true test.tutorial??Thorncrown Maw is dead. The Glimmerroot Hollow is safer. But the world beyond... is not.q_tuto_011500100
q_tuto_011Beyond the HollowYou have proven yourself in the Glimmerroot Hollow. Cinderlow Fields lie to the east — and with them, new dangers. Open Map and travel there.tutorial??Cinderlow Fields. The air tastes of ash and hot soil. Stay sharp.q_ash_00110075
q_tuto_food_001Gone FishingYou'll need food to survive tougher fights. Head to the Gathering tab and fish 10 Raw Tidepearl Shrimp from the shallows.tutorial??Raw shrimp won't do you much good. Cook them first.q_tuto_food_0023910350
q_tuto_food_002Heat and ServeHead to the Crafting tab and cook your Raw Tidepearl Shrimp. Cooked food restores health during combat.tutorial??Now equip them so you can eat during battle.q_tuto_food_0033910200
q_tuto_food_003Ready RationsEquip your Seared Tidepearl Shrimp. Open your Inventory, click the food, and select Equip Food to use it in combat.tutorial??Your food will automatically heal you during combat. Now you're ready for real threats.q_tuto_0085015
q_tw_equip_001Forged in the WildsThorium resists the jungle's rot where iron fails in days. The corsairs ahead fight with thorium-edged blades. Craft the thorium-tier main-hand weapon made for your class.side40??A thorium weapon won't rust, won't dull, won't fail you. The jungle is going to try anyway.q_tw_mat_001450500250
q_tw_fib_001Vine and AnvilVirethorn's camps need replacement arms. Slay 12 Leafscale Snappers and smelt 14 Titanbone Ingots.main40*The jungle keeps growing. Your steel keeps cutting.q_cinder_00116002500900
q_tw_mat_001Jungle CraftThorium is one of the few metals the jungle humidity can't corrode. Smelt it into bars, plane Sunspine Planks for your woodwork, and tan Razorhide Leather before it dries out.side40??Thorium bars, teak planks, supple raptor leather. Good materials survive the jungle. Bad ones feed it.q_tw_res_001500450350
q_tw_res_001Jungle HaulGather Titanbone Ore, Sunspine Timber, and Razorhide Pelts in Virethorn Wilds.side35??Thorium, teak, raptor hide. The jungle gave — and you took without dying. That's a win.450400350